			MASTER-MIND
				by Eric Piel
STORY LINE:
You are getting boring then you play to Master-Mind.
Cool as story-line!

HOW TO PLAY:
First of all select the level of game in the menu or well 'CUSTOMIZE...'.
This last option allows you to choose the length of the combination (between 1 and 8), the number of possible kind of figure in the combination (between 1 and 10), the number of possible tests (as much that you want but you will never see up than the last 7 entered) and, finally, if there can be a repetition of figure in the combination to find.
A screen recapitulates all the conditions then push ENTER to start the game. Use the numerical keypad to test a combination, you can also use all usual publishing touches (DEL, RIGHT, LEFT...).

A circle indicates that a figure exists, a barred one signifies that the figure is, moreover, at the good place.

ALGORITHMS:
It is a 'flexible' algorithm, there are a lot of parameters at the same time. The principle consists in getting each figure that the player has returned by
dividing it by ten and by recuperating it after the point.
Then we compare each figure with its correspondent of the solution, if they are identical we note it and we delete the two figures in the list (to avoid redundancies).
If they are all equals the player won otherwise we do the same thing with each remaining figures with all of the solution.
That's all!

NOTES:
I did not invented the Master-Mind and I couldn't tell you who is the real author but you must know he exists.

Eric Piel
e-mail me at: Arval.Archi@Wanadoo.fr
